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Charlton Lane

Charlton Lane - Unity Developer

I've been interested in software and game development ever since learning to program back in high school.

That passion has led me through university, graduating with a Bachelor of Software Engineering (Honours) at the University of Newcastle, with a focus on electives relating to game development, game design, computer graphics and animation.

My most recent role was with the team behind Pummel Party where I joined to support the development of the game's built-in level creator and Steam Workshop support. I then worked to add new minigames and gamemodes, and port the game to the Nintendo Switch and Microsoft Xbox systems.

In my spare time I work on smaller game projects, which you can check out over on my itch.io page.

Portrait

Skills

  • PC, Console (Switch, Xbox One) and Android development using the Unity game engine

  • Platform integrations: Steamworks.NET, Nintendo Switch, Xbox One, Google Play Games

  • Networked and local multiplayer: Lidgren, Netcode for GameObjects, Platform libraries (Switch, Xbox One)

  • Editor tooling: Dear ImGui, Unity IMGUI, UI Toolkit,

  • Input handling: Rewired, Unity New Input System, Unity Legacy,

  • Localisation: I2 Localization, Unity Localization Package

© Charlton Lane